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  • Welcome!

    This is the official website and blog of D. Robert Grixti, speculative fiction author and indie game developer hailing from Melbourne, Australia. This site is a repository for his news and views, including instructional articles on writing, samples of upcoming works and the occasional book or game review.

    New posts usually appear a couple of times a month. However, breaks in this schedule -- depending on how badly the author is procrastinating -- are quite likely too ;)

The Walking Dead Game: Season Two [Review]

So, as any zombie aficionado should know, the final episode of Telltale Games’ The Walking Dead: Season Two came out earlier this week. Way back in 2012, I positively reviewed the previous season and its 400 Days DLC, so you can probably guess I was pretty excited when Season Two was announced. I originally planned to … Continue reading

Mythos

Mythos Update #3: Beta Testing

It’s beta testing time! That’s right folks, Mythos: The Beginning is now basically complete and all that remains before release is to test it. The number of people who volunteered to be beta testers is simply amazing: when I put the call out, I received applications from 33 different people, all asking to be added … Continue reading

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The Downside of Nostalgia [Repost]

Originally posted on Gut Instinct:
“Back in my day” is a popular phrase that has become increasingly common in recent times. It’s probably not that recent—I’ve read older books where the author bemoans the newer generations—but it’s becoming far too common, so much so that it really needs to be addressed. Just have a look…

Mythos

Mythos Update #2: Length and Progression

It’s time for the second Mythos: The Beginning update! As of this week, I’ve reached two important milestones in Mythos: The Beginning‘s development. Firstly, last Monday marks one month since beginning work on the game for the Indie Game Making Contest. Secondly, at the time of writing, Mythos has finally reached 50% completion. Depending on … Continue reading

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Mythos Update #1: Difficulty Settings

Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic that’s been brought up a few times (and something that seems to be an issue with games I make … Continue reading

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Sun Bleached Winter Giveaway #3

Okay, I know what you’re thinking. You read the title of this post and your first reaction was “Giveaway #3… he’s running another one!?” Well, it’s that time of the year again. To build up hype for my upcoming novel Blood Lake (and to spur me into action to actually work on it some more) … Continue reading

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NaGaDeMo Conundrums…

Hot on the heels of the last update, I’ve been working on NaGaDeMo contest entry and I’m having a bit of a dilemma: what exactly do I want to do with this game? If I continued working on the game as it is now, I could have it finished and ready for the submission deadline … Continue reading

Mythos

Indie Game Making Contest 2014

Degica, the publisher of RPG Maker, are holding a game making contest to celebrate National Game Development Month. The rules are deceptively simple: spend a month making an hour long game in any genre — the winner gets a cosy $10,000. Last week, I said I wanted to take a break from game development, but … Continue reading

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Fare thee well, RPG Maker

So, it’s come to this. I’ve had a long, hard think (the really reflective kind, with whiskey and melancholy music) and I’ve come to a sad conclusion. I don’t want to develop games anymore. There, I said it. A massive weight has lifted from my shoulders. It’s hard for me to say this, but RPG … Continue reading

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Just Do What You Love [Reblog]

If you wanna write… then just do it. There’s no such thing as “I’m too busy” or “I never had time to follow my dream”. All you have to do is sit down and write a couple of hundred words a day. How long can that possibly take? Half an hour? Is it really so … Continue reading

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